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AI Insights · Timothy · June 2022

Top 5 High Fantasy Games on iOS in Italy: Q2 2022 Performance

Discover the performance trends of the top 5 high fantasy games on iOS in Italy during Q2 2022, including weekly revenue, downloads, and active users.

Top 5 High Fantasy Games on iOS in Italy: Q2 2022 Performance

During the second quarter of 2022, the high fantasy game segment on iOS in Italy witnessed varying performance trends. Here is an overview of the top 5 games based on their weekly revenue, downloads, and active users.

Coin Master from Moon Active had a notable revenue trend, peaking at around $117K in early April, with a slight decline to approximately $77.4K by the end of June. The game saw a gradual decrease in weekly downloads, starting at 5K in late March and dropping to about 1.9K by the end of June. Weekly active users fluctuated, with a peak of 72.8K in mid-April and a low of 63.4K in early June, ending the quarter at around 64.9K.

Clash of Clans by Supercell experienced a peak in weekly revenue at $106K in early May, with a significant drop to around $27.7K by the end of May, followed by a rise to $88.2K by the end of June. Weekly downloads showed a steady decline from 8K in late March to 4.3K in late June. The game maintained high weekly active users, peaking at 578.6K in early May, but saw a gradual decline to 458.5K by the end of June.

Empires & Puzzles: Match 3 RPG from Small Giant Games had a steady weekly revenue, with notable spikes reaching approximately $76.5K at the end of May. Weekly downloads increased from 491 in late March to 699 by the end of June. The game maintained a consistent active user base, starting at 7.1K in late March and ending the quarter with around 7.7K active users.

Genshin Impact by COGNOSPHERE PTE. LTD. showed a fluctuating revenue trend, peaking at around $153K in late March and dipping to approximately $12K in mid-May, with a slight recovery to $34.8K by mid-June. Weekly downloads decreased from 5.4K in late March to about 2.3K by the end of June. Weekly active users remained relatively stable, starting at 39.8K in late March and ending the quarter with around 33.6K.

Clash Royale from Supercell saw its highest weekly revenue at around $87.6K in early April, with a notable drop to $17K by mid-June, and a slight recovery to approximately $34.7K by the end of June. Weekly downloads peaked at 8.9K in late March and fluctuated, ending the quarter at 5.2K. Weekly active users showed a downward trend, starting at 757.4K in late March and dropping to 588.5K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022